The aim of the game “Penalty” is to guess which part of the goal will hit (or will not hit) the ball. The goal is divided into 24 sectors, each of them is numbered, and the numbers are arranged sequentially of 3 horizontal rows: 1-8, 9-16, 17-24. The sectors of the goal are painted in yellow and blue. During the game, the ball must appear or not appear in one of the 24 specified sectors.
The player can make the bets on the following outcomes:
on the specific sector, indicating the number: in the sector of which number will the ball appear:
on the color: In the sector of which color the ball will appear
on each horizontal row: On which row the ball will appear
hitting the bar;
on failure (the goalkeeper will stop the ball or it will go wide).
In the game “Penalty”, the player, who correctly predicted the proposed outcome (s) wins. Each outcome has a corresponding coefficient determined by this regulation. Winnings are paid with the coefficient of the guessed outcome (s), according to the payout table below. The winnings will be transferred to the player’s game account, and in case of incorrect guessing, the player loses.
During the round, players are given the opportunity to make bets on all of the offered outcomes.
The bet (s) is considered accepted only after confirming the bet, i.e. the player chooses the outcome (s) and the bet amount, then clicks “Place a bet” button to confirm the bet, only after which the bet (s) will be considered accepted.
PAYTABLE
Outcome
Odds
Exact sector (one out of 1-24 numbers)
x24
Color (Yellow/Green)
x2
Top Row (1-8)
x3
Middle Row (9-16)
x3
Bottom Row (17-24)
x3
Goalpost
x24
Miss/Save
x24
Disconnection policy: If a disconnection accurs after active game round and your bets were accepted by the server, the game will proceed as normal and any winnings will be processed according to the game result regardless of the disconnection.
ABOUT FAIRNESS
Before the start of a round, the players are provided with a “Hash Code*” - an encrypted text combination “Key*”. Here is the section in which direction the strike will be performed.
The outcome of the star position is determined not at the moment of the game, but in advance for current round, and is given to the players in coded form.
For example, “Hash (Hash) code *” 3586ED7EECC3AEA4A6AC4A359D96E5CF30BBC47E24ED9E030066D7C7DE6C82B1F1376122E35B5165342F27243E1BE5B46B31F2A5D97E6DE26E0E4A6202DF3CDD.
After the end of a round, the players are provided with a “Key*” and an additional input parameter for getting the “Hash Code*” - “Salt*” Using them, every player can copy and encrypt this combination to see that the encrypted “Key * “ corresponds to the “Hash code *” previously determined by the system. This ensures that the star position and the outcome of the game is determined not at the moment of the round, but previously, before playing a round.
What is “Salt*” - it is a random sequence of letters and numbers, For instance: e20d4c76c654.
What is “Key*” - a text combination of four parameters 1. Round Id 2. The result of the strike 3. Wording “Penalty” 4. A random sequence of letters and numbers After the end of a game, the player will see the Key in his betting history as follows: Round ID (for example, 3013185); the strike direction (for instance: sector 10): the name of the game - Penalty, and a random sequence of letters and numbers - ca50e5af-9fd6- 46fc-bafa-5cfa21d2602e, followed by the “Key*”, which in this case is - 3013185_sector_10_Penalty_ca50e5af-9fd6-46fc-bafa-5cfa21d2602e.
If we encrypt the “Key*” via the “Salt*” (for example, 2b4545ed5a) using the SHA512 generator, we’ll get the defined Hash code. 3586ED7EECC3AEA4A6AC4A359D96E5CF30BBC47E24ED9E030066D7C7DE6C82B1F1376122E35B5165342F27243E1BE5B46B31F2A5D97E6DE26E0E4A6202DF3CDD.
To get a hash code you can click on check icon in Result section and perform the check. You can get the encryption “Key*” and “Hash Code*” below or check on any online server that has a generator SHA512 With Salt.